![]() ![]() Select the mods you want to enable in the left area and click Apply Mods or double click them to activate them (you can change the order of the mods as you need in the right area).Click the Import Mod(s) button, then select the mod file(s) you want to import.To avoid having to do this every time, go into properties and find "Run as an administrator" and make sure it is selected Right click on the icon and select run as an administrator. For anyone struggling to open FrostyModManager.Launch Frosty Mod Manager, then select DragonAgeInquisition.exe inside your game directory.Install required softwares from Mod Manager’s “prereqs” folder.Download and install Frosty Mod Manager.Here is the vedio installation and usage guide. And it support mod created for DAI mod Manager.įor this recommendation, I choose FrostyModManager only. FrostyModManager is the new one and is still in development.DAI mod manager is abandoned but there are still many people use it.There are two, DAI mod manager and FrostyModManager. Fortunately, community has some good mod managers. Added support for automatically converting FIFA 17-23 face (hair, haircap, head) meshes to FC24, including rename vertex groups and fixing clipping issues.DAI is no a good game for mods.Fixed bug where text was incorrect in the Reference Explorer (Editor).Added more separators to menu item lists (Editor).Added Import All Language Strings feature when clicking on the data/loc folder (Editor).Added Export All Language Strings feature when clicking on the data/loc folder (Editor).Added Batch Import feature to Legacy BIG Editor (Editor). ![]() Use the asset's file name instead of path when exporting an asset from the legacy text editor (Editor).Remove unused dependancies and code (Editor and Mod Manager).Improved folder select dialog (Editor and Mod Manager).Fixed issue where keyboard shortcuts wouldn't work immediately after reverting multiple assets (Editor).Fixed rare compression corruption issue when importing a texture (Editor).Improve file organization and naming for added/modified/removed asset text files (Editor).Updated various libraries used for compression, including Zstd, Zlib, and LZ4 (Editor and Mod Manager).Always use Oodle when adding chunks (Editor).Added support for cancellation when opening multiple assets in associated app (Editor).Added support for cancellation when exporting multiple tables inside a DB (Editor).Added support for cancellation when exporting multiple entries inside a BIG (Editor).Improved loading of change log in Information screen, now gets it for the active version, and is more stable (Editor).Added support for cancellation when saving projects (Editor).Added support for cancellation when exporting multiple Chunk/Res assets (Editor).Fix bug where chunks that weren't installed were being loaded, leading to errors when exporting them (Editor).Data explorers are now paused during certain actions, like reverting multiple assets, to improve performance (Editor).Fixed bug where reverting legacy assets wasn't working correctly (Editor).Improved performance of reverting multiple assets, in part by no longer reporting progress (Editor).Improved support for cancellation when batch importing in the EBX explorer (Editor).Added support for cancelling the export of all entries in the Type Explorer (Editor). ![]() Minor performance improvements in the Type Explorer (Editor).Added "Revert Resource Only" menu item to the "Advanced" section of the Resource explorer file right-click menu (Editor).Minor performance improvements to creating the modding cache and launching the game (Editor).Added support for SubMaterialIndex elements when exporting and importing meshes (Editor).Fixed bug where angle axis normals weren't being read correctly (Editor). ![]()
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